Here we see bird-riding, a fat guy, a large flaming monster, and a Goron, among other things.
Thursday, July 21, 2011
Friday, July 1, 2011
Review #2: World of Goo
Platform(s): Wii, Iphone, Ipad, PC, Mac
Occasionally, you stumble across a game that really has no right to be as good as it is. Not only is this 2D Boy's debut game, it was made by a team of just two. Really, this game doesn't have much going for it. So what is it that makes this cartoony puzzle so darn awesome?
So the whole premise of the game is that you stack balls of goo to form towers and bridges to reach a pipe, which will suck up all your left over goo balls (each level requires a different amount). The gameplay is simple, but gets a whole lot more complicated later on when you go from simple 10 meter towers to towers that sway from one end of the screen to the other as you frantically try to keep it from toppling over.
There are different types of goo balls that you can discover and use in later levels. However, you can only use the goo balls you are given for each level. There were a couple of really cool "species" of goo balls that I only got to use on one or two levels in the game. Seeing as the game feels a little short, it really could have benefited from a few more levels.
Let's get on to our grade.
Graphics: A- I love the colorful art style of world of goo. The art is even reminiscent of Tim Burton at times (see picture below) and it is 100% awesome.
Sound: B+ The music in World of Goo is great, but my favorite thing about it is the fact that the mood is always spot on. They have eerie music, happy music, and every kind of music in between, so every level feels different.
Occasionally, you stumble across a game that really has no right to be as good as it is. Not only is this 2D Boy's debut game, it was made by a team of just two. Really, this game doesn't have much going for it. So what is it that makes this cartoony puzzle so darn awesome?
So the whole premise of the game is that you stack balls of goo to form towers and bridges to reach a pipe, which will suck up all your left over goo balls (each level requires a different amount). The gameplay is simple, but gets a whole lot more complicated later on when you go from simple 10 meter towers to towers that sway from one end of the screen to the other as you frantically try to keep it from toppling over.
There are different types of goo balls that you can discover and use in later levels. However, you can only use the goo balls you are given for each level. There were a couple of really cool "species" of goo balls that I only got to use on one or two levels in the game. Seeing as the game feels a little short, it really could have benefited from a few more levels.
Let's get on to our grade.
Graphics: A- I love the colorful art style of world of goo. The art is even reminiscent of Tim Burton at times (see picture below) and it is 100% awesome.
![]() |
Tim Burton is already making a movie about this level. |
Fun: A This is one of the most ingenious and creative puzzle games I've ever played. There is nothing about it that is not unique or original.
Playability: B+ The controls are simple and easy to pick up, but sometimes it can be difficult to get exactly the right goo ball. There is nothing more frustrating than placing a wrong goo ball somewhere, especially when it's one that can't be removed.
Replay Value: B+ World of Goo is a puzzle game, and so once you solve a puzzle, you won't have the same challenge the second time through. However, World of Goo has a system called OCD, where you can accomplish a special task and are awarded OCD. This is very difficult to get, however. On my first run through the game, I got OCD two times out of forty eight. One of those was the first level. In fact, OCD feels pretty much impossible at times, so it will certainly keep you entertained (or furious).
And now for the verdict...
9.2 Though this game is very fun, it is a bit short, and OCD is near impossible to achieve.
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